Wednesday, August 02, 2006

Just after the storm, the sun rises again!

Just after several bad stuff surrounding the BoR scene, new coders as well as the good ol' ones started to develop one more time new stuff for this awesome engine...that's good news of course!

After a long time of unmotivation 'cause of the code not being worked like it was used to, I picked up my projects again (Double Dragon Classic and TMNT) and also thought about a new one (a Marvel mod), and since then I haven't stop working for releasing them, at least for DDC, since I still need to do some code work for TMNT, but the wait will be highly rewarded, I guarantee.

For DDC, I can tell the following things:

-Up to 2 players mode only, not 4
-3 different playable characters: Dragon twins, Yagiu Ranzou and Chin Seimei (plus a few secret ones).
-Double Dragon®, Double Dragon II: the revenge® and Double Dragon III: the sacred stones® plots available from the beginning of the game.
-Lots of 2-D stages, emulating the platform feeling from the original games
-Weapons available for the Dragon twins to use agains evil punks!
-New Openbor engine features like counterattacks, more animations depending on players & enemies actions, etc.
-Original sprite edits for both players & enemies never developed by the original game brand.
-All modes containing original music from the games plus some new remixes!

...And a lot more!. Well those are just a few ideas about what the mod is going to be at the end, but sure you can expect a lot more from it, even for being an 8-bit era themed mod.

See you next time!
-current TMNT wip: 45% (OB engine)
-current DD nes wip: 93% (Openbor v.48 + Fugue's changes)


PS: I love you Reika!

1 Comments:

Blogger Unknown said...

Mr. Q, where can I find the year of release for your BOR games? thank you.

6:46 AM  

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